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Memories of a Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3617 | 2.236 | 3.000 |
Originality | #3711 | 2.460 | 3.300 |
Overall | #4080 | 2.162 | 2.900 |
Presentation | #4433 | 2.012 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As the game gets further in, the choices you've made become more of a problem. The games starts as standard methodical puzzler that the player can think logically through, but quickly becomes overwhelming, forcing an experimental approach. At the shifting from intentional victores to accidental successes, the game has gone out of control of the player.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Hard game but the idea is absolutely innovative, well done! It might have the potential to become a successful puzzle game, if the difficulty of the levels were increasing slightly, introducing each trick to the player one-by-one through some satisfying AHA! moments.
Cool game! I liked a lot your game. It is innovative, it is fitting quite well the theme of the Jam and it is fun to play. The puzzles are cool to be solved. I think it is quite well balanced and I also like the addition of new mechanics like the ball. I have reached level 7.
I think the game and the idea are very well implemented. Improving a bit the graphics and a better UI you could consider to develop it futher, especially for phones.
And now, the best advice I can give you: Don't compile your game with Game Maker in such a way that the user has to install the game. Always create an standalone .exe file. Many people will be reluctant to install the game and therefore they will not try it even if it is worth.
Very nice job! :)
Thanks a bunch! I appreciate the compliment and advice. I was realizing after playing other games in this jam how much more convenient web games or standalone files. I'll definitely implement those changes for my next game jam.
I am not smart enough for this game but I like the idea!
I really could have explained how to play it better, and improving how level design can teach the player organically is something I need to practice as well.
yeah that’s the hard bit haha one thing I can think of is just having a couple tutorial levels that take the player step by step. Make a menu button that will load the player into the tutorial levels so they can have a sense of control when they want to use them or not. Then after the tutorial maybe some sort of easy generated level to help the player practice whenever the click the tutorial button. So if they finished tutorial but want some easy practice they still have access to it.