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Wild Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #970 | 3.359 | 3.563 |
Fun | #1118 | 3.182 | 3.375 |
Presentation | #1337 | 3.359 | 3.563 |
Originality | #1818 | 3.182 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character loses control when attempting to use spells that are too powerful for him, the player can either push back against the spell to maintain their control or move with the momentum in order to increase their speed and movement. Pick Up Powerful Spells and try to defeat as many enemies as you can before you fall!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very charming, the controls are slightly rough however.
I loved the art of the game, I found it a little difficult to control the character but the game is a lot of fun.
I'm impressed that you did all this art in the scope of the jam. It looks really nice.
The gameplay is solid and fits the theme well. I like the switching between easy control and hard control.
I think it would be a lot more action-y if the spells didn't last so long. Maybe 10 seconds instead of the 30-ish now. I felt like there were very distinct phases of getting a power-up and then holding it for a long time.
I missed a lot of juice that I think would make this presentation excellent. Sound effects and particles on hit, sound effects on a shot (different for each spell), and audible enemy attack warnings would be excellent.
Thanks for the feedback! I agree 1000%, we’re definitely gonna give the spells and impacts a lot more oomph once the jam ends. Definitely gonna check out your submission