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Module Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2328 | 2.898 | 3.286 |
Fun | #2602 | 2.583 | 2.929 |
Overall | #2962 | 2.583 | 2.929 |
Originality | #3891 | 2.394 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's teleportation and speed modules are out of control - every 8 seconds the teleporter activates, unless a fragment is collected, but every fragment overloads movement speed - things quickly get out of control with erratic teleports and extremely fast movement (and the soundtrack matches!)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
That's a nice game!
I think that if you omit the time to teleport could be a nice choice to give us less clue on how take control over the situation.
Great art! Good job ;)
thanks :)
haha that certainly would be out of control
this game was good.art and sound was great but I think you should make the levels continuous not randoms bc in this case some level are so easy and some levels are hard and if you increase character's speed those level going to super hard.but u did well GJ
thanks for taking the time to play and give feedback - I really appreciate it :)
I agree that the level balancing is a bit hit and miss, would definitely need more playtesting and fine tuning I think
I've just realised this submission page is omitting the install instructions, so I'll paste them:
Windows: requires both .exe and .pck files in the same directory - run the .exe file to play
MacOS: requires just the .dmg file - mount and run the executable to play
I got error in exe file.
did you download the .pck file too? that one contains the assets so you need both to run :)
oh I didn't know that