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Don't Drink And Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2969 | 2.457 | 2.786 |
Overall | #3303 | 2.457 | 2.786 |
Presentation | #3386 | 2.457 | 2.786 |
Originality | #3763 | 2.457 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inputs can be delayed up to a third of a second (in the level before the outro) to force failure
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
That's very kind of you :3 (I am the artist)
in case you want to play levels after it anyway, you can just press the 1 through 9 number keys to select the corresponding level manually.
Rated
The game looks nice!, I miss SFML man, I made one game with it and I loved it back then, did you try monogame? I think you will like it, and it's cross-platform!
Thank you very much! (I'm the designer of this game, so I don't know anything about the programming stuff)
She's the one listed as "Amy" in the credits
> MonoGame is a free C# framework used by game developers to make games for multiple platforms and other systems.
I'm really not a fan of C#, to be honest. But maybe next year goodwebgame (Rust library) will be stable enough that I'm willing to use it in a gamejam, because then it'd work both in HTML5 *and* natively. (Last years entry used quicksilver, which is *okay*, but it had some weird issues that I needed to essentially work around in code)
Also, SFML is actually cross platform, if you don't need mobile & online :]