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Contr[]l.null's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1258 | 3.402 | 3.857 |
Overall | #1772 | 3.024 | 3.429 |
Fun | #1943 | 2.835 | 3.214 |
Originality | #2557 | 2.898 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player loses control over the character as the game progresses
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Technically well done and I really like the ecstatic. But I think the rest is a bit aimless. Your presentation of the loss of control underlines the weakness of the player but the weakness has no purpose. Nothing greater was done with this frailty. Still a really nice technical pice.
Not of most original take on the theme, but well executed. Only grip is that while losing control is part of the theme, one way alleviate the frustration is to warn the player when and how it will happen. Otherwise it just make the control feel sluggish. I know wasn't a great theme to play around in order to make things fun, but I think it was sort of mark plan all along lol
The art style is really polished, really loved your scene transition. SFX are well integrated. Music though loop too quickly, I think you should of pick something that last longer. Didn't find any bug, so well coded.
Great job overall !
Pretty fun to play! Also I like the neon/retro aesthetics