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Mystletainn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #892 | 3.300 | 3.500 |
Presentation | #1054 | 3.536 | 3.750 |
Overall | #1511 | 3.123 | 3.313 |
Originality | #1969 | 3.123 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player cannot control attacking; they automatically attack the nearest enemy in range.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Neat game. just a tip: Don't use Z in your control scheme because it's swapped with other keys on many keyboards ^^
Ah I see, I'll have to keep that in mind for next time. Thank you!
Controls flow nicely and the circle showing the rage is pretty good, I imagine that would be changed into some indicator that is more thematic. Be interested to see where you take the concept
Thanks! My original concept was actually to have the indicator be sort of a stylized eye staring at its target, but I didn't end up getting it all the way there since I wanted to focus on other parts of the project. I still have a bunch of ideas for the game if I continue it at some point
I like this - it gave me some vibes of Shovel Knight's fresh mechanics - nice.
Thank you! I'm glad you liked it