Play visual novel
Epimetheus: The Show Must Go On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #790 | 3.657 | 3.657 |
Overall | #1801 | 3.000 | 3.000 |
Presentation | #2025 | 3.029 | 3.029 |
Fun | #2234 | 2.714 | 2.714 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A stage play, but you don't know the lines. Other actors will interrupt you if you hesitate. You may not be who you think you are. But no matter what the mistakes, the show must go on!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Impressive amount of content created by hand for this entry. I hope you continue to polish and add more to it after the jam, I would love to see its next incarnation.
I like the general idea, and the sound and visuals are pretty good!
Perhaps there needs to be something more in the end. I like the twist, but maybe it needed to be revealed more gradually (or be hinted at more from previous scenes (maybe I just missed some hints, but still)), and also perhaps have some final image/more text at the very end that explain better what happened (for the simple minded like me :P ). The twist idea in general is quite awesome though! Good job!
I love the way you tutorialized the "interruption" mechanic. I would weigh the option of showing the player how much time they have left to answer before things move on without them -- think about The Walking Dead and especially Oxenfree; the latter game especially sought to make silence as meaningful a choice as any other dialogue.
I applaud you for getting all of this done in just 48 hours! I'd love to play a polished version once you have some time to come through and touch stuff up.
Great work overall!
I think that mechanic still needs work: I went through several variations on the mechanic and even the stage manager's tutorial of it, but I think it still doesn't adequately get the point across that interruption is always a hidden option in this game — which is why it's currently in the description. Also I was definitely too generous with mostly around 4 seconds for each timer after I decided not to randomize it between 2 and 5 seconds.
Thanks for the input!
Haha GG for the sound effects :D
Really cool story !
Thanks! I enjoyed writing it in a strict timeline.