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Flood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3241 | 2.629 | 3.364 |
Overall | #3625 | 2.345 | 3.000 |
Fun | #3695 | 2.203 | 2.818 |
Presentation | #4504 | 1.990 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The flood gets out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This actually turned out surprisingly fun, and im actually pretty interested in how the water works. After I got the hang of the controls it also turned into a bit of a strategy, and I can see this being a pretty fun coop experience.
Only really 2 problems I had from me, the sound at first was a kinda loud, bit of a warning would have been nice, and that getting stuck in a block I created actually stopped me from drowning since it removed the water. Using this strategy I managed a total of 437 seconds till I ran out of stuff.
Actually a pretty neat lil game, gj!
Thanks for the feedback! As said earlier, sorry for the sound problem. The strategy you discovered I thought I fixed with the locker but noticed too late that it really didn't fix it
haha, great idea!)) i like it))
and argee with Idan on improoving)
Besides the occasional bug where your player gets trapped, I think there is some potential, and shooting these blocks feels good! The water gets out of control waaay to fast, having it be a little slower to help the game keep going and be more exciting could help. Also, it's a bit to hard to understand where the water starts and where it ends. Anyway, nice job!
P.S the first time I used the gun my ear almost died, would help to have some music to help me understand what kind of volume to expect.
Thank you for the feedback! Sorry about the sound problem, I guess my headphones were on low volume so I didn't notice it myself when making the sounds(I added sounds at the last second so I didn't have very much time). As for the other problems, I was aware but didn't have time to fix them