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Tokyo Control Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2059 | 3.000 | 3.000 |
Fun | #2724 | 2.542 | 2.542 |
Overall | #3160 | 2.500 | 2.500 |
Originality | #4147 | 2.292 | 2.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you lose health, you lose control (Mob Psycho 100 as inspiration)
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Amazing atmosphere and aesthetic, I feel like it could have been more out of control to fit with the theme more.
The design of the game how it looked was awesome, but sadly gameplay was not. But it was a 2 day jam so well done.
The art was really on point. Fun game overall.
I really liked the aesthetic of the game. The retro 3D with the smoke and light effects looks very good. and the music fits well. I would may be like a gameplay to be a little more punchy for this kind of game with may be more feedback when you shoot or kill an enemy, but it is still fun top play.
This seems like a good foundation for an FPS wave shooter! I think you could improve the input a little by having the game capture the mouse (this should be fairly easy depending on what engine you used) so it can't leave the frame, and by having the horizontal sensitivity higher than the vertical sensitivity (so you don't look at the floor as much). Nice work, and catchy music.