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Brian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3878 | 2.132 | 2.727 |
Originality | #4465 | 2.132 | 2.727 |
Overall | #4648 | 1.919 | 2.455 |
Presentation | #4991 | 1.706 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character the player controls has a mind of its own and will stop or wonder off if it gets distracted. The player has to fight against this.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I like the idea of obstacles that limit your movement, but it feels a bit unnecessary in some places. I liked how the music notes combined with shiny things in level 4, but they otherwise felt pretty meaningless. Maybe if the game had a timer they would matter? Just throwing the idea out.
Also, the fixed camera was really distracting, and I kept walking off of stuff I couldn't see. Especially since things interact past the "view" you're in, it leads to confusion and headaches. The concept's not bad, just a little under-utilised.
I couldn't figure out why i kept looping back to the beginning.
Stupid biran.
level design doesn't accommodate for build limitations. concept is fun but execution is lacking and originality is low beyond the basic concept