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Visor Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3431 | 2.436 | 3.444 |
Overall | #4539 | 1.964 | 2.778 |
Fun | #4794 | 1.728 | 2.444 |
Originality | #4885 | 1.886 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game gets out of control in 2 main aspects. First, in this game the your field of view is limited to a small radius around the sword in your hand. As the sword moves so does your view, and by tossing it out front you can see more of the environment. Subsequently, the enemy spawning quickly goes out of control as the rate at which they spawn can become very overwhelming.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
Really liked the games aesthetic, particularly the glowing sword. Gosh darn I do love a glowing sword
It's very basic. You swing a sword at enemies to kill them. Could definitely have used some obstacles or some other gameplay elements to make it interesting. The mouse controls feel a bit over-sensitive too , and the replay level button is kinda broken as you can't move after the level restarts unless you go back to the main menu first.
The glowing sword and swing effect look pretty cool though, and i don't want to be too harsh on the game as it's still amazing you managed to make any game in 48 hours. Hope you keep at it, and keep improving. My early games were certainly worse than this.