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Dodgy Bullets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4103 | 2.043 | 2.889 |
Presentation | #4216 | 2.121 | 3.000 |
Overall | #4375 | 2.043 | 2.889 |
Originality | #4629 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It becomes increasingly difficult to aim with the tank after taking damage. Resizing the windows gives control by making the zombies slower, but also takes control away by decreasing the field of view. Some bullets will fly around the laboratory after hitting a zombie.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The idea of this game is super cool and makes you act out of instinct. I wish the camera was more zoomed out so you could plan your game plan more.
Kudos for doing the art, sound and coding by yourself in 48 hours! This game really begs for a mouse control though. Using the keyboard to move and shoot was quite difficult. The game also ramps up difficulty way too quickly and it wasn't always obvious to me what was going on. :)
Would be nice if you add the key-bindings somewhere. I had to guess and I'm still unsure whether I found all the key bindings.
Hi! The key bindings can be found on the game page. I might include a list of the key bindings in the game once the voting period is over