Very cool ideas here! I went for maxing out damage health and attack recharge, and it worked really well. Too bad next round I got the stats swapped, so I had to fight a unbeatable monster! Lol! Is a nice concept, the player has to balance the fight himself (or maybe deal with the concequences). Had fun!
Play game
MatchupMixup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2468 | 2.629 | 3.364 |
Originality | #2852 | 2.772 | 3.545 |
Overall | #3193 | 2.487 | 3.182 |
Presentation | #3852 | 2.274 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game takes gives control to the player on building one fighter and then I take it away by makeing it a 50/50 chance whether or not they will play as their character or not. This design philosophy felt more fun because I allowed the player to build their character as powerful in any stat as they would like. Although skill will always put you ontop, if the player were to do this and get an unlucky roll, they would soon realize why they should make them decently matched. I coded this all from scratch in java and I made all the music myself in garageband. Thank you for your channel I really look up to your insightfulness and it would be an honor to have you play the game I'm most proud of ( this one :) )
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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