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Escar-go Outta Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2853 | 2.615 | 3.077 |
Presentation | #2863 | 2.680 | 3.154 |
Fun | #2877 | 2.484 | 2.923 |
Originality | #3835 | 2.419 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls of the player have changing restrictions put on them
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Fun little game :) The UI of locked controls was barely visible and that was really making the game frustrating sometimes.
Yeah, we realized the locked controls needed a little more work but lacked time to implement. Could have been much more obvious
Fun idea, just wish there was a little more to do!
We originally intended to have jellyfish which would fly around shooting projectiles, but ran out of time to implement them.
Cute and fun game with a nice idea of controls being take away. Fits the theme very well. One criticism I would like to add is that there were long periods of the game where I literally did nothing and felt no obligations to change the inertia until one of the monsters got very close (especially in the Cliffs level). Perhaps faster moving bats or some other "activity" to keep the player on their toes would be nice. Loved the font btw!
We originally intended to have jellyfish which would fly around shooting projectiles, but ran out of time to implement them.
That's challenger.
I enjoyed everything! The controller, art, presentation, music, fx, enemies.. It's a solid experience.
Congrats! =)