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Claude Van Clamme Presents: Wing Walkers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4374 | 2.043 | 2.889 |
Originality | #4484 | 2.121 | 3.000 |
Overall | #4539 | 1.964 | 2.778 |
Fun | #4794 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The plane is out of control, you need to move the centre of mass to direct it
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This is a clever concept, and the story made me laugh. I would suggest having Capt. Bullit move a bit faster. It was nigh impossible to walk to the gun and use it while having the plane going in the direction you want it to. I suppose that's what the crates are there to help with, but they just kept falling off the plane for me lol.
So yeah, with a bit more polish, this has really great potential! Keep up the good work!
Interesting concept, although a bit buggy ;)
I wasn't quite sure what my objective was, but trying to steer the plane by walking was pretty fun.
Grüße!
I felt I was controlling the plane rather than moving the centre of mass