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A jam submission

Space ControlView game page

Submitted by snawszer — 14 minutes, 31 seconds before the deadline
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Space Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#31332.6713.778
Fun#39242.1213.000
Presentation#43742.0432.889
Overall#43752.0432.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I planned on implementing a different control scheme and probably will after as I had something come up during the jame, but it is about losing control of your ever increasing spaceships as the asteroids go out of control

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

Interesting game! Once too many ships got onto the screen, it stopped feeling like I had much ability to influence the game. But I like the base mechanic of only being able to control the ships rotation and having a couple other objects that could knock you off course.

Submitted

A fun game, interesting gameplay, I got like 3 or 4 spaceships and then the meteorite pumped into the target and it flew away :D

Submitted

Without an ability to turn, this gets pretty difficult after level 1. I was able to get one of my spaceships in the second goal, and trying to turn of the thrusters so I perfectly landed in the goal and didn't hit the asteroids was a fun little moment as my ship launched around the screen at mach 10. I think if the asteroids would be more fun if they damaged your ship and maybe broke a couple of thrusters or something so that the ship spun around when you turned it, that could add some fun micromanagement to the game where each of your ships start acting in their own distinct ways before getting destroyed.

Submitted

Very interesting core concept, but second level is too hard in my opinion. I think the boulders are not really necessary, since trying to get your ship to the goal without dangers is hard enough. But outside of that, you made nice little game