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A jam submission

tex mechsView game page

does anyone ever really control anything
Submitted by pulinpa — 2 minutes, 1 second before the deadline
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tex mechs's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#29632.7393.000
Presentation#36022.3732.600
Overall#41882.1302.333
Fun#49641.6431.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
out of control convoy, unpredictable input/output

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

What I didn't like:

It was not very clear to me what exactly I was supposed to do for quite a while. I eventually realized that I was supposed to pick up resources from each of the mechs and deliver it to one of the others (I'm pretty sure?). I didn't figure out which mech receives which resource, though, nor did I figure out how points get scored or lost (but I beat the level with 3 points scored and 1 lost). This is a situation where I assume some extra time would've helped you add polish & tooltips to convey the concepts to players.

What I liked:

The character controller system is really interesting and definitely captures the out-of-control feel. As far as I can tell, you need to pace your clicks at a consistent rate as if you're taking proper breaths, which is really neat! I think this control scheme also might lend itself well to a mobile game context.

The music and graphics are both REALLY impressive in their own rights, so great job with those too!

If this is a one-person game, then it's especially impressive -- but either way judging by the last-2-minutes submission it seems like you worked really hard on it :)

Submitted

Decent Game, liked the idea.