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BLACK OUT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4168 | 2.278 | 3.222 |
Overall | #4539 | 1.964 | 2.778 |
Presentation | #4681 | 1.886 | 2.667 |
Fun | #4794 | 1.728 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The lights flicker on and off randomly, out of your control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
D
uh, ok, thanks for playing though
would have liked it a lot better if instead of berly seeing you wouldn't be able to see at all.
the enemies would often get stuck on the platform or wouldn't spawn at all.
most of the buttons in the UI won't work and on the second and third levels, you cant get to the higher parts of the map.
cool concept tho.
Thanks for playing! i encountered A LOT of bugs in the 20 mins i spent playtesting, but me being me, i left it to when i was just about to build the game (30 mins before jam ended) This is not only the first game jam i ever attended, but the first game i ever even finished, and i cant thank you enough for playing my game, im only 13 and want to be a game dev one day, and i didnt explain it too well but did you know that you can double jump? anyway, have a great day, and one last time, thanks
it's my first game jam too and I am 15.
and I just want to say that finishing a game is very fun, but making it more efficient and fun (by rewriting and fixing bugs) makes the idea of finishing it much better.
since we are kind of in the same place, maybe we can work on future jams toge
ther?
Yeah! that sounds like fun