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A jam submission

Change The World!View game page

Submitted by ShipPlanet — 12 minutes, 2 seconds before the deadline
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Change The World!'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#45971.9382.600
Presentation#47181.8632.500
Originality#47951.9382.600
Fun#48391.7142.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game includes changing view/control and represent the idea of a twisted reality created from fantasy.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

(+1)

The combat is not fun, and frankly seems completely out of place. The enemies have no attack telegraphs, the floaty controls make it very frustrating to dodge their bullets, there's no way to replenish health, and death means restarting from the title screen. As a result, I don't think I even got to the "out of control" part. The one mechanic I found kind of interesting was that you need to platform on enemy corpses.

Oh, and enemies can shoot through enemy corpses, but the player cannot. This got me into one situation where I was forced into a game over as I only had a couple lives left, there was a corpse in front of me under a long roof, and on the other side of the roof was an enemy. I had no choice but to push the corpse all the way to the other side so I could jump over it and kill the enemy that was shooting me the entire time.

If the player could aim using the mouse, instead of only shooting horizontally, I think combat would have felt a lot more possible, and maybe even fun.

Submitted(+1)

I have a strong love/hate relationship with this game. It's definitely the game I've spent the longest playing from the gamejam. Something compelled me to keep pushing through the awful slippery controls and downright hateful design towards the player with entire screens of monsters, and pits sending you back to way previously, as they may as well have killed you. Despite all this I had a great time with the game, it's charming in a very odd way, and I thought the ending fit it all quite well, and was clever in it's own right. Some of the odd design choices started making more sense the more you played, although the game could use a checkpoint or two.

All in all one of the best "bad" games I've played, I enjoyed it thoroughly and I hope to see the developer returning next year.

Developer

We're glad that you enjoy it 😍 Please look forward for our next project \^◇^/

Submitted(+1)

Several different art styles mixed together. Would like to see more cohesion. Controls worked well, however Jumping felt a bit off

Developer

Thanks for your opinion ^◇^