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NoControlBuilding - placeholder name's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3797 | 2.162 | 2.900 |
Originality | #4403 | 2.162 | 2.900 |
Overall | #4597 | 1.938 | 2.600 |
Presentation | #5061 | 1.640 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Somewhat
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really solid idea, I know the idea of the Jam was no control, but maybe have player have slightly more control as to where the blocks go? Also maybe a restart button wouldn't go amiss cause I wanna beat my high score.
I did plan to include restart and some kind of scoreboard, but run out of time, tbh i'm terrible with time planning :D Thanks for your suggestion mate :D
I'm impressed by how good you got the physics to feel (I always struggle with unity physics), the stacking mechanic feels snappy enough to be fair, but bouncy enough to be a little goofy, which is great. Did you ever consider making the shapes spawn on a timer? As it is it's a pretty chill game, not that that's a bad thing though if that's what you're going for!
Thanks for your comment mate it's really nice to see you like it. Yeah Unity physics is a real struggle, a lot of hit an misses :D. At first i did plan to make it spawn on counter, to take even more control from player, but i think this is more fair to the player, with setting hes own pace and everything.
would be a good mobile game!
Thanks for the comment mate. Yeah i suppose it would, gonna build it and try :D