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All of Control - GMTK 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2712 | 2.750 | 3.889 |
Originality | #3597 | 2.514 | 3.556 |
Overall | #3788 | 2.278 | 3.222 |
Fun | #4497 | 1.886 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With giving the player control over everything he slowly loses it
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Beautiful presentation and the fact that you had a full opening cutscene is unheard of for a Game Jam - well done!
Oh, thank you so, so much, that means a lot to us 馃挒 we are lucky to have our own composer and voice actor in our team, without them we couldn't have done it 馃挒
Great concept! It took a lot of multitasking to get everything moving at the same time. Reminded me of crypt of the necrodancer with automatic movement.
I did see the Unity skybox after every level.
Great game though!
Thank you so much for the comment! We're glad you liked the concept 馃挄
Crypt of the Necromancer was actually a huge inspiration for this one. We were lucky enough to have our own composer so we wanted to incorporate his music more prominently into the game :)
The issue with the skybox is known. We only had one programmer but as it does not break the game we just left it in, because as probably a lot of teams we were in a bit of a hurry at the end 馃槄