Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pest ControlView game page

A shoot 'em up where you are the "em"
Submitted by NotExplosive (@notexplosive), CreatiFish, The4thAD, quarkimo (@quarkimo) — 13 hours, 40 minutes before the deadline
Add to collection

Play game

Pest Control's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1674.0454.045
Overall#2424.0614.061
Creativity#3214.0914.091
Presentation#6024.0454.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The role of Designer and Player are reversed, you're trying to curate an ideal play experience for your "player"

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

This game was way more fun than it should have been!  Totally engaging!  I loved it! Might be the best game I've played so far!

If you get a chance, please check out my entry too.  Thanks!

Submitted(+1)

Another reverse shoot-em-up! This one is absolutely wonderful to play. Having to keep the difficulty balanced for the player on the other side is a great touch that prevents it from being too broken in either direction. Very well made!

Submitted(+1)

Great concept and execution! Controlling the player's enjoyment level is such a good way to disincentivise just spamming the enemies.

(+1)

awesome game!! having to baby the flow bar is super clever and adds a nice dash of strategy

Submitted(+1)

This is so good! I really like the idea of your task being not to destroy the hero, but to create a satisfying, balanced challenge for them. It's a little bit like playing the DM in a tabletop RPG.


All the bug enemies and the venus fly trap hero look great, and you've got a lot of nice crunchy effects when the battle is going on. I'm curious how you implemented your hero AI - we did a reverse shmup too (focusing on a bullet hell boss fight), and I only had time to make some basic repulsion, but your fly trap is smarter and takes the offensive while it avoids attacks.

Overall the presentation and polish and concept are great. Nicely done!

Submitted

Pretty unique concept. I love the plot and lore, makes it fit the theme so much more that way.

Submitted(+1)

very clever idea! love the guy who talks like in PaperPlease at the end of the round. I love also that every player has a different style of play
At the boss stage, its satisfying to unload everything all at once!!

Submitted(+1)

I love this game, it was very fun, looks good and sounds very cool, the idea was very good implemented and i really feel the game very good.

Submitted(+1)

Nice take on a reverse arcade game design! We really enjoyed the emotional state mechanic of the player and getting them in the flow state.

Submitted(+1)

Really enjoyed playing it! I would have like a text timer on the spawn countdowns because that just how I better understand things, but that's only a personal preference.