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Rosetta & Dozer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4695 | 2.417 | 3.222 |
Enjoyment | #5322 | 1.833 | 2.444 |
Overall | #5359 | 2.000 | 2.667 |
Presentation | #5810 | 1.750 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays both the role of the builder and the destroyer, switching every few seconds. In other words, the player's role is constantly reversed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Played on stream! See the video for timestamp.
Thanks for playing. Always interesting to see how people approach a game. Hopefully I'll do a better job explaining the rules next time.
I don't know if I understand the point of Dozer if Rosetta can also destroy blocks. It makes sense for getting a better score, but I was having a harder time completing these stages than anything. The time limit just seems too harsh. Maybe there could be a way for Dozer to add more time. Right now they feel more like a time-out. That said, it's great that you've got ten unique levels here. It's a lot of completed content for 48 hours.
I thought the idea of this game was pretty interesting and creative. A bit on the difficult side, but still fun to try and get high scores. I wish placing and breaking blocks was less finicky though. But still well done overall.
I had troubles understanding it at first, but fun game once you get the hang of it :)
Unfortunately the rule system doesn't seem to make sense. Doz. gets penalised for not breaking blocks or breaking correctly placed blocks, but the only way to get incorrectly placed blocks is for Ros. to place them incorrectly which also triggers a penalty.
Ah, you only get a penalty for incorrect blocks if the blocks are still present at the end of the stage. I probably could have explained that better. Basically, you can place incorrect blocks when the time to switch is near, then time your block breaking as Dozer to bleed fewer points.
I'm confused...