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Wind Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4196 | 2.268 | 3.429 |
Presentation | #4396 | 2.362 | 3.571 |
Overall | #4700 | 2.268 | 3.429 |
Creativity | #5235 | 2.173 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role of the player is controlling the wind rather than the plane
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the wayward win caught me off guard
Cool and interesting idea! Executed very well! I will say, the game can be made quite easy just by holding left for 1 second, then holding right for 1 second over and over. Still, I could see this being a fun mobile game!
I really loved the art style. Especially the little cloud shadows and the wind animation. The sound effects were decent too, but music would've made it even better of course. Sometimes it was a bit frustrating that going to the sides gave you a high risk of getting trapped by a wall of enemies on your side and a few in front of you. The controls were pretty smooth too. I really enjoyed it, even though it was a little short on gameplay.
Also, judging by your screenshots, the font wasn't properly included in my playthrough (Windows): https://imgur.com/a/UNqUpG7
The font was a problem I figured out after the fact. Thanks for letting me know about it! Thankfully it's not too big of an issue
The physics is cool indeed. I just wished there was something more
Really cool concept, took me a minute to figure out how it works but the physics is cool. I hope you continue to dev this game to add powerups, speed boosts, etc.