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A jam submission

Mimo's Rapid Possession GivingView game page

Running a shop in an mmo can't be that hard, right?
Submitted by Aledrite — 9 hours, 36 minutes before the deadline
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Mimo's Rapid Possession Giving's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#36502.4573.714
Overall#42652.4253.667
Presentation#43962.3623.571
Creativity#45812.4573.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as an NPC, who gives quests and rewards to players. Like the ones in RPG's/MMO

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit)

Great game. Sometimes i try to go back the direction i came from, but that's what makes it more difficult for me. After playing some rounds it makes fun more and more and i didn't want to quit. Maybe something like a tutorial would be nice, but in 48 hours it's nearly unpossible to do that.

Submitted

Nice work! Really smooth UI and it felt zippy to get around to the different menus which really helped the hectic feeling

(+1)

Super fun! Love the music! The controls felt smooth too! I love it when menus work really well like this! Gameplay was fun and I absolutely could see myself playing this for hours at a time. 

(+1)

Wow, this game was incredibly challenging! I struggled to reload the quest papers by holding "F," and the MIBs quickly discovered me, leading to some hilarious moments. It turns out that acting like an NPC is not as easy as it seems!

The art style is absolutely adorable, although there were moments where I found myself a bit overwhelmed by the amount of information on the screen. Nevertheless, the gameplay was thoroughly enjoyable.

Considering the limited development time, I must say that this game is impressively polished. The only suggestion I have is to fine-tune some elements of the interface to make certain aspects clearer. Additionally, in a full version, it might be beneficial to introduce fewer tasks or challenges at the beginning stages of the game.

Overall, congratulations on a job well done! Your dedication to studying and developing games is evident, and your potential shines through. Keep up the great work, and I have no doubt that you will achieve great things in the future!

Developer(+1)

Thanks for the feedback! Yeah I couldn't find a good balance between challenge and information overload, I'll definitely improve this game once the voting period ends.