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A Squire's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3906 | 2.563 | 3.625 |
Enjoyment | #4101 | 2.298 | 3.250 |
Overall | #4147 | 2.475 | 3.500 |
Creativity | #4315 | 2.563 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Usually in Fantasy Games the player is always the hero getting all the praise and fighting dangerous creatures. With this game, we wanted to provide the player a different perspective by making them play as a squire instead. The player still needs to aid the Knight they're serving fighting off a Dragon to save a Princess, but does so without getting directly involved in the fight itself.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
I really enjoyed the game. The tasks and the aiding was well designed and well implemented. The only weird design is that there are multiple pieces of meat on the table, the leg and the steak, but only one counted. Got stuck on that for quite some time. Also, I intuitively read first carrot, then tomato, then chicken, so that hampered me too.
There were some bugs. A piece of clothing that kept hanging to my hand, and the hitboxes for the flowers were a bit wonky. Also, the only way the final cinematic triggered for me was when I was in a task view, and not when the camp was in view.
But congrats on a well made game.
I thought the premise was quite creative, helping the knight get the princess is a funny concept. The game looks and sounds good too, the assets work well together. I did find the gameplay a bit tedious, watering the roses and putting the food in the cauldron had some issues lining up the interactions and waiting for the bar to go up after completing the tasks could have been sped up.