Play game
Just A Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3436 | 2.917 | 3.889 |
Enjoyment | #3776 | 2.417 | 3.222 |
Overall | #3819 | 2.611 | 3.481 |
Presentation | #4042 | 2.500 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In stealth games, you usually play as the infiltrator bypassing Guards and Cameras to arrive at your destination. In this game, you play as the Guard who must find the infiltrator before he reaches his objective.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I feel like there's a good idea here. In the current version I wasn't really clear on what options I had available except just randomly walk around. I didn't really have a clue as to what cameras I had available, the lay-out of the levels or what the hider could do. I also feel like, if the hider's goal is to exit the level I could just go stand there and wait? But I'm not sure if he actually tries to reach it. More than once I kicked a box that was clearly moving, but it apperantly was not the right box, and I'm genuinely not sure why it was moving then and how I should have known.
Again, I think you had a good idea and I would be interested to see where it goes. It's just that in the current version it doesn't feel like the potential has been tapped yet.
Hi Thanks for the feedback! Yes unfortunately I only managed to properly fix the cameras post jam. Yes, technically so far you can pretty much wait by the exit and the Hider will come to you up to a point. I only managed to counteract this by having the target point spawn at a predetermined random location. That being said, I still need to work on making the AI more dynamic. Probably when I learn about behaviour trees I ll be able to tap into its full potential.
As for the boxes. I'd probably expand the tutorial level at some point to give more in depth info on the features. As I made 3 type of "Fake" boxes to trick the player into kicking them. A Normal Box, A Noise Box (sound of footsteps) and A Rumble Box.
Thank you for the feedback and for playing! Much appreciated!
The game was very fun. The cameras were pretty useless though.
Thank you for playing!
Yes unfortunately couldnt make em work properly before Jam ended. Have fixed them by next build ^^ Thank you!
The idea of this game is really fun!
But the execution is something left to be desired.
-Camera's facing in the wall
-Clunky and slow feeling movement
I would suggest maybe upping the movement speed
Also adding a minimap with where the camera's are located and the player is located would be really good. Also adding the ability to draw/mark on that map could be nice?
With some more time and polish this game could be great I think!
Thanks for the feedback! Yes the cameras had a bug that I only managed to solve after Jam ended. Cheers for the mini-map suggestion actually!
This game is fun but it's too hard to find for me.