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Hooves of Havoc's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1801 | 3.474 | 3.714 |
Overall | #2432 | 3.118 | 3.333 |
Enjoyment | #2489 | 2.873 | 3.071 |
Presentation | #2732 | 3.007 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme, because instead of playing as the main character in the bullet hell, you play as the sidekick/companion to the main character.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Goodluck in the jam, and in your future endeavors!
I like the dynamic of the goat and the wizard. The goat is vulnerable and can be shielded by the wizard to an extent, but at the same time you need to do your best to get the wizard to safe parts of the map. Though It could be a bit hard to control the wizard times, and it was easy to lose track of the goat if the wizard dashed too far away. I think there are a lot of possible interactions between the goat and the human that you could explore if you expanded on this game--Maybe the goat could ram the wizard to shove him quickly over a short distance?
Really great concept!
It was really refreshing to play the sidekick for once, especially a goat sidekick :D
The art and music were great, and the mechanics were good but I think it would be better if there was more to do, since a lot of the time I was just waiting and hoping the wizard wouldn't do something stupid (but maybe that's the point haha)
The art and the music are amazing!!!! Wish there was more control of the wizard as he kept wandering away after I would call him to me.
Very nice Camden. Good stuff. I was especially impressed with the AI.
It's just like leading a raid!
awesome concept, keep it up!