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Bad Doctor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5726 | 1.945 | 2.750 |
Enjoyment | #6204 | 1.414 | 2.000 |
Overall | #6415 | 1.414 | 2.000 |
Presentation | #6689 | 0.884 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Doctors are expected to heal patients not damage them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Like someone else said, the UI could use some work, though that'd be really hard to do for a game jam game. It's a semi-complicated game (where you have to keep track of a good bit). Ideally, you'd slowly introduce new medicines and stats (like phantom pain/Iron and such) as the game progresses so the player isn't overwhelmed like I was (or maybe I'm just super slow at this kind of thing lol).
It was both really creative and kinda realistic at the same time lol. Because side effects for medicines are very real and serious. It's kinda similar, but I love buildcrafting in MMO's, and the gameplay reminded me of that and I had a good time.
It was a tad difficult to get started, but after figuring out the buttons and how the different ingredients? and the patient info works its clear you put quite a bit of work and thought into the game! With a bit clearer UI, it would be really enjoyable.
Interesting game, I like it!