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Phoenix Forge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2114 | 3.000 | 4.000 |
Overall | #2362 | 3.139 | 4.185 |
Presentation | #2405 | 3.167 | 4.222 |
Creativity | #2471 | 3.250 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Metroidvania concept of "get New ability -> access new area to progress" has been flipped into "sacrifice Starting ability -> recontextualize existing area". Maybe a bit of a stretch, who knows.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The concept is solid.
And I dig the retro feel, right down to the tricky wall cling mechanic.
But I lost my jump, then couldn't figure out where to go next.
Interesting game. The idea of sacrificing abilities and re-exploring the level is really neat, if only the levels were clearer in terms of direction. A lot of the time I was just wandering around trying to find the way to progress, and I feel like some parts were pretty difficult to clear. With the way the game is presented, it felt like I was playing one of these unfair NES games that YouTubers like AVGN or his French counterpart JDG would play, for better or for worse!
I gotta say it does feel like there's been quite a lot of work put into your game: there is plenty of content, the game is relatively long compared to other jam entries, the music is nice, so mad respect for that!
NB: Was the game supposed to close (or crash) at the end of level 2?
- bocxyz
Way to Godot. You made a full on metroid like game during a jam!!! impressive and well polished. take on jam is unique. full marks from me!