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A jam submission

QuadforceView game page

reverse roguelike (made for the GMTK Game Jam 2023 (https://itch.io/jam/gmtk-2023))
Submitted by HexoKnight, Avail50 — 1 hour, 58 minutes before the deadline
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Quadforce's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39412.7112.800
Overall#49322.1732.244
Enjoyment#50861.9362.000
Presentation#55721.8721.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a dungeon-crawler roguelike but you control the enemies

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Part of what makes the formula of dungeon crawlers is that enemies are spaced out only a few to a room. In this game, I can order all of my troops to retreat a few rooms away from the hero, then swarm the hero all at once. 

I have no idea how you could balance this unless there was more than one hero and you were trying to keep them all away from a central treasure room.

At that point, you could add elemental damage, so there has to be some strategy of dispatching the right monster depending on the hero's weakness or figuring out how to divide up your army when fighting on 2 fronts.

Submitted (1 edit) (+2)

I think the objective of the game could be made a bit more clear---my first attempt seemed to end in victory, but I didn't feel like I was doing very well (several enemies died, and I was only playing for around a minute when the game ended). It's a good start, though! I like the classic roguelike-styled room layout.

Developer(+1)

Thank you for the feedback. Hopefully next year we can make something good.