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The Night Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #520 | 3.966 | 3.966 |
Enjoyment | #735 | 3.586 | 3.586 |
Overall | #1015 | 3.625 | 3.625 |
Presentation | #2042 | 3.322 | 3.322 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A stealth game with the roles reversed, you control the security guards, not the Intruder.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The guard pathing breaks a bit often but I like the concept actually ! I think with a bit more time in the oven it would make this a neat little game
Very original concept! And you made thit system work in 48 h, bravo!!!
Very interesting concept, could be cool if you couldn't see the intruders and if you could give the guards paths that they walk. Good work!
Thanks!! Yeah, I was thinking about keeping the intruders hidden unless they are in sight. If I had less random paths, I think that could work better! And if you hold left click and drag, it'll draw a path as a loop, (but just not on the walls or spawn zones), is that what you are asking about with your second point??
oh yeah my bad, I didn't know that was already a mechanic.
Way more fun than Gollum. A fun game for sure! :)
interesting game! kinda hard at the start but once i get the hang on it seems pretty creative!
Pretty interesting concept! The path setting works well, once you get the hang of it. I agree with kj_stingray below that it can be cheesed a bit, so adding in some real-time management tasks, like sounds that distract the guards could add more engagement during the run. Visuals are simple but really clear and effective. Great work
Thanks!! Yeah sounds that distract the guards would be an awesome mechanic! thanks for the idea :D