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A jam submission

Timmy's AdventureView game page

Help Timmy reach the end of the level
Submitted by mimicmaster15 — 2 hours, 6 minutes before the deadline
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Timmy's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47862.0413.333
Presentation#54211.9393.167
Overall#55021.9393.167
Creativity#59281.8373.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the level elements in a platformer and have to rearrange the level so it is possible for Timmy to reach the goal

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Nice work! I liked how the game had a sort of pseudo-level designing element to it. I feel like blocks shouldn't be able to hit the player when you're moving them around with the mouse, but I was able to work my way around it. Good job!

Submitted(+1)

Cool concept, cute music.

I stuck early in the game. The AI logic is a bit unpredictable for me.

I played a good portion of this game but got stuck on one of the levels. I picked up 2 objects at the same time and then they were fused together and I couldn't separate them. The gameplay matches the jam theme, and I like how the music and art create a vibe that you're in a graveyard. The controls are intuitive and objects would often snap to the position where I wanted them to be. I would have liked to see a little more depth in the gameplay to make this game unique. Thank you for sharing this game!

Kinda rough. Timmy isn't very consistent on whether he is going to jump or not. Its likely something to do with his hitbox and the logic that determines whether or not he should be jumping. Also blocks can feel weird to grab and place. Timmy also has a habit of teleporting back to spawn, maybe make that player controlled? (Example: "Press r to reset Timmy"). Not a bad concept though.  With some refinement I think this can do really well.

interesting levels and I loved the addition of the special blocks, the soundtrack was a bit jarring though.

In what way was the soundtrack jarring? I made the music, just wanting constructive criticism.