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There is no Treasure. really!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5126 | 1.890 | 2.857 |
Creativity | #5442 | 2.079 | 3.143 |
Overall | #5454 | 1.953 | 2.952 |
Presentation | #5497 | 1.890 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You as a dungeon try to keep heroes out. But they keep coming back.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Got soft-locked on one of the levels, where a bomb enemy just gets stuck in a spring
The game was very fun otherwise! I wish more of the levels used the shovel and block items, as I feel like giving the enemies some mazes or traps to go through would have felt very satisfying
Wow, this had a LOT of playable levels! Idea and gameplay were fun! Sometimes the obstacles used to defeat enemies where kinda hard to spot on the map. Great job!
Impressed with the amount of levels you managed to make!!! Found myself in a good range of difficulty the whole time, taking a couple tries when new gimmicks and enemies were added.
The controls were not obvious, but I eventually figured it out.
The level with the flying enemies and the bow and arrow is where I stopped.
It was satisfying when you can clear all the enemies at once!
Hey great job in this solo venture! Couple bugs here and there, but overall impressive!
I quite loved it. I found it a good design of enemies, and quite varied. The levels are a bit large for the enemies. Also it seems like the sound is not working. But the art was quite nice. Overall impressive result for a solo venture.
Some small things. You can think off adding controls to the itch page, and the sqzd keys for directions seems unintentional. Also Sometimes the block placing just disappeared
Thanks for the feedback. The art was mostly made by me and some by my younger brother and a tiny bit by my dad. Looking back I see that the levels are quite big but the enemies really fast. I didn't have time to add music sadly. sqzd is the controls for an azerty keyboard and not qwerty. but arrows work to if I remember correctly. I'll be adding controls to the itch page. thanks for reminding. One glitch seems good does it happen often or just if you do something very akward?
The glitch happened once, and there was indeed something awkwards like a bit of lag or a double click
well it turns out level 14 is impossible so a little glitch isn't the worst problem.