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Star Offenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5880 | 1.732 | 2.000 |
Enjoyment | #5904 | 1.588 | 1.833 |
Creativity | #5990 | 1.804 | 2.083 |
Overall | #6013 | 1.708 | 1.972 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower offence instead of defence on the side of evil imperium
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Thanks for developing this and the cool idea. I totally agree with the comment of " click on the next ship as fast as possible", looking forward to further strategy design!
Unfortunately i can't review what's not there
Thank you for stopping by. That was a tough challenge for us, but we saw what we could do in five hours. Not too much, as it turned out, but we decided to participate either way and play the other games.
I get that it's early work :) Cool idea. I was also thinking about that spin on tower defense. Maybe it would be cooler to select order before the start and then watch if it works. During the game I just had the feeling that I need to click on the next ship as fast as possible. No startegy or decision making
Thanks for playing and for sharing your ideas!