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Princess Carry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2631 | 2.828 | 4.000 |
Overall | #3486 | 2.740 | 3.875 |
Creativity | #3669 | 2.828 | 4.000 |
Presentation | #3906 | 2.563 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our knight is very cowardly and must be carried to safety by his princess, a reversal of the "princess carry" trope
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
bounces are strange, but the overall idea is quite cool, seems fairly polished too
The bounce mechanic was really fun to play with.
It would have been cool to be able to grab the armadillo knight mid throw to make some combos and not to have to wait for it to stop moving.
Also, i really like the design of the characters :)
Actually if you'd like to try you can catch by clicking left click when he goes over you. We didn't end up having the time to make a dedicated tutorial lol.
And thank you so much!
Ooooh you are right
I just seemed to never got the timing right! hahah
haha armadillo go bounce
this was hella fun, keep it up!
Thank you!!