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Fomoh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3717 | 2.449 | 4.000 |
Overall | #4401 | 2.381 | 3.889 |
Creativity | #4658 | 2.449 | 4.000 |
Presentation | #4704 | 2.245 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the bullet/fireball instead of the main character.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was fun! Enjoyed the core mechanic and I think you could def expand in a lot of ways with more time. Minor note: the instructions at the beginning could be worded a little better, referring to the fireball as "yourself" is a bit confusing. Good job overall tho!
cool
Just like the previous comments, I figured out about the ui wonkiness. I think the text is maybe set to block raycasts? But I think the gameplay is very cool. Stationary, but the main abilities are like a mix of Ori and Angry Birds. Nicely done.
if you're having trouble with the menu, click to the right of the buttons.
this was a fun challenge! i liked the drag to aim mechanic, and it was satisfying to hit the enemies. i think it would be more interesting if the player moved around, and you had to follow them around and keep protecting them.
There's some minor problem on the buttons, but it works if you try to move your cursor to the right side of the buttons.