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TimingBall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3628 | 2.472 | 2.643 |
Creativity | #3904 | 2.739 | 2.929 |
Overall | #4257 | 2.428 | 2.595 |
Presentation | #5111 | 2.071 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
when you hit the goal your player goes backward and plays against you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really unique concept! It gets sort of puzzle-y at times, which I like. I found the bouncing a bit annoying, though, as it sometimes made the game eat my jump inputs. Good work overall.
Interesting concept! Wacky controls but it was still fun!
Controls are a little finicky. Sometimes when I press jump it doesn't jump. But the game concept is interesting. Would like to hear some music and sounds as well
Controls are better in the new version... waiting for the end of the jam to publish it. I will look forward into implementing music and sound. tanks
I really enjoyed this! Props for making it using C++ and SDL2, always happy to see people use lower-level libraries for game development. As an improvement I would’ve made the balls loop (or go in reverse again) when their playbacks end, so the level never comes to standstill!
Thanks ! a lot harder than Unity. After the deadline i changed that a little bit to never have colliding circles when circles goes backward.
Interesting concept, but I got stuck in a level where I can't make any jumps as the first ball. The spacebar creates a new ball, which I assume is not intended. I think the level designs could be better too to focus on the rewinding players.
haha tank you ! i made all the level design 1 hour after the deadline :// the space bar was just me playing around. You can also press C to enter create mode and places player goal and walls !