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OPERATION GREENHORN: TOWER OFFENSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6065 | 1.606 | 2.429 |
Enjoyment | #6149 | 1.417 | 2.143 |
Overall | #6295 | 1.512 | 2.286 |
Creativity | #6369 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
role reversal of a typical tower defense game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the UI design as it’s very clean, the models for the tanks and turrets are great too!
I think the idea of a reverse tower defense is fun and having different “spawn” points to choose from and different units to spawn at each provides a great opportunity for strategy.
I don’t think the turrets were damaging my units and I also wasn’t sure how to earn more money but I think overall the concept is solid :)
makes me require to install some C++ thing.
Thanks for letting us know, Coldglance, we hadn't caught this as we all had this installed already.
If you'd still like to playtest our game then you could try installing the Visual C++ Redistributable 2022 from Microsoft: https://aka.ms/vs/17/release/vc_redist.x64.exe (24.2 MB). Either way, thanks again!