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MCC Impossible Combat Test's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7024 | 1.414 | 2.000 |
Style | #7114 | 1.414 | 2.000 |
Overall | #7266 | 1.280 | 1.810 |
Creativity | #7377 | 1.010 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Many differently scaled difficulties of ai character enemies, all of whom need to defeated to win which is almost impossible since the health pickup i made doesn't work, so good luck
Development Time
48 hours
(Optional) Please credit all assets you've used
Used many free resources from epic games store
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Comments
UE Greek Island asset flip + basic sword fighting. Has nothing to do with GMTK Game Jam.
Thank you for taking out some time to try the game and it's my first game jam with the theme built to scale and I tried to get several differently scaled enemy characters but since I am a solo dev all the attack animations are same but with time I'll try to improve and thank you to everyone who tried to play the game and give me some feedback
I loved wandering around the huge island and just instantly assassinating everyone i found! You got a lot done on this one!
you were actually able to win? I am the dev and haven't won once yet and I also forgot to add the health pickups, I found out that the enemy sound detection system doesn't work at all so assassination is available all the time
I couldn't figure out the controls, got locked into a dialogue that didn't seem to do anything. I would also turn down the motion blur, it was pretty extreme
I found that once you open the chest, you get an item in your inventory which you open by using "I" right click instakills literally anything if you are behind it, but left click is main attack. I think it was E or click or space bar to talk to the guy, either way you should give it another go, its pretty neat