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How do you Measure Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3673 | 2.932 | 3.167 |
Enjoyment | #4018 | 2.546 | 2.750 |
Overall | #4332 | 2.623 | 2.833 |
Style | #4959 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a literal tape measure which is used for building things to scale. You attempt to scale a level to beat the game. You are able to dash which shrinks the player (changes their scale) so you can fit through small gaps. Finally the map design was based on construction sites which build things to scale.
Development Time
(Optional) Please credit all assets you've used
Sound effects:
https://freesound.org/people/SoundDesignForYou/sounds/646661/
https://freesound.org/people/plasterbrain/sounds/399095/
https://freesound.org/people/BenDrain/sounds/487866/
https://freesound.org/people/perduuus/sounds/701795/
https://freesound.org/people/16bitstudios/sounds/541975/
Music:
“Blob Monsters on the Loose” by Eric Matyas https://soundimage.org/wp-content/uploads/2016/06/Blob-Monsters-on-the-Loose.mp3
“Blob Monsters Return” by Eric Matyashttps://soundimage.org/wp-content/uploads/2021/08/Blob-Monsters-Return_Looping.mp3
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Comments
Nice job! As other said the grappling felt like it could be better, I just ended up not using it at all and just dash and wall jump my way all around. I had fun!
326 seconds lets go! Very fun and very challenging but at the same time didn't feel unfair. I felt like there was a lot of cushion for me to try different approaches without getting punished terribly like Getting Over It or something. Took me a second to realize the grapple goes to my cursor lol. Nice work!
Fun idea, challenging level design, grappling mechanic didn't feel quite right
yea, the grapple was a pain to get working
Nice concept and execution, fun we all enjoyed it :)