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Space Slash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #7169 | 1.313 | 1.857 |
Creativity | #7233 | 1.313 | 1.857 |
Overall | #7300 | 1.212 | 1.714 |
Enjoyment | #7316 | 1.010 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can turn miniature and it's in space
Development Time
48 hours
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Comments
I'm not entirely sure what the benefit of shrinking is. The combat seems to be the biggest weakness, as it's mostly running away until that 4 second cooldown ends, and hoping the sword will connect when you attack. The restarting the game on being touched once is a bit punishing.
I wish the attack cooldown was lower and there was some kind of indicator to show when the attack was ready again, would really aid the combat. But I really like the direction this game is headed in
Top marks for style and presentation, but a little frustrating especially the limitation on looking up and down (I couldn't beat the spinning guy!).
Goofy lil space game. Fun times though. The combat mechanics really took away from the game though. Instant death on contact when you only have a slow sword strike with a long cooldown and weird offset hit direction isn't ideal.
I am not very skilled and with limited time I could make much, but I plan to make a remastered version of the game