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Holey Hole!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5923 | 1.919 | 2.714 |
Overall | #6712 | 1.717 | 2.429 |
Creativity | #6813 | 1.717 | 2.429 |
Style | #6960 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is designed around the scale of the hole, the bigger the hole the bigger things it can eat
Development Time
96 hours
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Comments
Small but enjoyable game.
When I search throught game jam submissions, I find two potential type of games: lager and bigger projects and great mobile ideas. To be clear: great mobile ideas isn't a downgrade. On the contrary, it shows the ability to create small but smart ideas, perfect for those looking for a fun, catchy and short experience.
Here I see a potential mobile game, one capable to fit casual player who are on a job break or just chilling in their living room. More precisely:
Gameplay:
- It has one simple understandable rule and, once you get it, once you start to play and enjoy this game. I would only add one thing: a propres use of the score. The easiest implement could be an amout of points to unlocks the next level or just a global/local ranking.
N.b. : I've found a little bug, in the "city" level. I was capable to eat entire buildings, but not the trees.
Level Design:
- I think the "Beach" level is a great tutorial, thaks to its "islands-structure". The others two are a progression, but I didn't feel so much difference between "city" and "town". Actually, I think "city" has a spacing problem, where the player could get frustated after a while. The distance between the objects it's too big since the begginig, resulting in a fake difficulty.
Graphics:
- Here it comes the sore point for solo developers or small teams during game jams, the 2D or the 3D art. For this game and the jam it's enough, it makes the gameplay clear, but for future developments it has to be refined, even for a mobile game.
Music:
- I might say that it is fine and well fitted for the game, but I couldn't close an eye at the arrythmic drums. I don't know if it's an artistic choice, but in the "city" and "town" levels the melody and the drums where on two different tempos. Be careful: some people wouldn't notice this, but some could find it very annoying.
Relevance to the Game Jam's Theme:
- Good relevance, almost literal.
I'm glad you found our game enjoyable, thank you for your feedback, we are at the start of our journey as game developers and every feedback helps :).
I enjoyed playing this. Reminded me of Hole.io good job. Mind checking out our project, any feedback would be great.