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A jam submission

Little Bigs Magic PotionView game page

Submitted by Breinndead — 1 hour, 31 minutes before the deadline
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Little Bigs Magic Potion's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#49882.5103.833
Enjoyment#54682.0733.167
Overall#55222.2193.389
Style#58082.0733.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to build a machine and scale down to go inside it.

Development Time

48 hours

(Optional) Please credit all assets you've used
Code - Breinndead, I'm new to coding and made this is C# Forms because I didn't have time to learn Unity before it started.
Main Tile Set - marceles
Character sprite - Min
Floor sprite - Aske4
Cracked glass sprite - NeithR
Music - melodyayresgriffiths
Background sprite - freepik
Title sprite - cooltext.com

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Comments

Submitted(+1)

Definitely a neat concept! It would be nice if all the rooms would snap to a grid though - it's very difficult to line them up with the current system. But I really like the puzzle mechanics involved with scaling up and down to rearrange and then traverse the building.

On a separate note - since you mentioned that you are new to coding and haven't started using an engine yet, I can personally recommend the Godot Engine as a great starting point! imo it's relatively easy to get started with, and the community has been growing rapidly to the point that you can easily find tutorials and resources to learn 2D or 3D projects. If you were thinking of pursuing Unity instead, I won't say it's a bad choice, but I think Godot will have more to offer over Unity in the long run given it's open-source codebase and growing popularity (from last year's jam to this year, there was a shift of 19% -> 37% of games made with Godot vs. 59% -> 43% of games made with Unity). But no matter what game engine you choose, it can definitely help you to design games like the one you've made here!

Developer(+1)

Thanks for the advice, I did install Godot before the challenge but it only allowed me to code in Godots own language not c#. I later discovered while the steam version only has Godots language apparently the web downloaded version has more so is what I’ll use in the future. As for the grid system there was one in place that was meant to be subtle but easy to line up but when coding didn’t take into account when the objects would be moving instead of the character meaning they are easily unaligned making them seem near impossible to connect unless you pick up all replace all blocks.

Submitted(+1)

Cool idea, having to create like a labyrinth and then remember how to get through it.