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Scale to the Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2706 | 2.946 | 4.500 |
Overall | #3650 | 2.837 | 4.333 |
Creativity | #3959 | 2.837 | 4.333 |
Style | #4000 | 2.728 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game requires you to scale objects up or down to complete puzzles
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were made by MP3_K7
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Comments
Really liked it. The puzzles were fun, the graphics were good and the mechanics were great and greatly introduced, but the I feel like the levels didn't have the proper testing, which is understandable for a game jam. For example, there was a level where I could escape it (which ngl was really fun) and another I could completely pass the level by falling into a pit.
Also, there was no audio and no coyote time.
fantastic gameplay The graphics are amazing too.
Cool game, that follows the theme in very well. I like how it teaches the mechanics step by step. Could have used some sfx, but nice entry :)
Finished the game and I loved it! Good amount of content for a jam with potential for more. The controls felt pretty natural, and manipulating the objects was really fun - reminded me of Ultrahand from Zelda TOTK, with the added ability of scaling. Everything moves very smoothly - I especially like the robot's animation. The puzzle design is overall really good, and the "secret areas" were a nice touch. Great job overall! Only complaint is that in one of the later levels, there's a hole in the wall to the left with a never-ending pit... luckily there's a restart level button XD
Took me a good while with the puzzles.
Pretty nice overall!