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Ants: Did you see that?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4228 | 2.743 | 2.846 |
Style | #4802 | 2.446 | 2.538 |
Overall | #4846 | 2.446 | 2.538 |
Enjoyment | #5238 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has mechanic that scale object to bigger or smaller which can use to solve puzzles
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: monogram by datagoblin
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Comments
It's a funny puzzle, I couldn't figure out how to use a spyglass for a very long time, and when I realized it, it became easy to play it. I would say that this is very good for the first project.
Thanks for giving me feedback my friend. You made my day :3
The idea is cool but I don't know how to win the game.
I'm really appreciated your feedback. There is a "gray spot" in every level scene, that "gray spot" has a limit above its head (but you can see it if using the spyglass), you can place yourself or rocks on that spot to increase its number to reach the limit. If the gray spot reached its limit, the "yellow spot" would appear, then you can step on that spot to go to the next level, so you can win the game by that way.
I think I need to write more description to tell people how the game works. I haven't do that yet because I want player use the Spyglass to search everything in the scene, and engaging them realize and solve the puzzles on their own.
Thank you once again my friend.
This makes much more sense. The gray spot is actually a scale. Nice implementation of the theme.