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scaling survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6064 | 1.855 | 2.833 |
Creativity | #6731 | 1.746 | 2.667 |
Overall | #6867 | 1.637 | 2.500 |
Style | #7199 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the player size scales
Development Time
48 hours
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Comments
There's still room for improvement.
The game has a similar formula to an arcade game but there's no score system, the viewfinder doesn't work properly and the presentation is something that needs to be worked on (but I'm not really qualified to talk about presentation considering I used paint for my game).
But I really enjoyed the game and the base idea is really interesting :D.
I think that the concept for this game is really awesome, having to balance two opposing qualities of your player is really interesting. I think some more balancing would really help, I never got high levels of scale as food wouldn't spawn fast enough. Some more work on the presentation would also help a ton. Overall I enjoyed my experience, my run ended when I got so many speed foods that I glitched out of the map!
Thanks for your feedback! We couldn't fully implement all the ideas we had in mind. We originally planned to create a game where both the enemies and the player would evolve as the game progressed, which is why we introduced an experience system. Unfortunately, due to time constraints, we weren't able to add all the features we envisioned.
We're sorry about the bug where excessive speed caused the player to glitch out of the map. The speed boost has caused a couple of other bugs as well, and we appreciate you bringing this to our attention. Thank you for sharing your thoughts!