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Cursed D3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1274 | 3.412 | 3.412 |
Overall | #1738 | 3.137 | 3.137 |
Enjoyment | #1927 | 2.882 | 2.882 |
Presentation | #2098 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice determines your abilites.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it has a good core mechanic of your weapon constantly changing, but I feel that some of the weapons are much easier to use than others. also, the dice rolling animation stopping the game really stops the flow of the game. there were several glitches with the music stuttering between rooms and menus, and i died several times upon falling into a room due to an unavoidable enemy.
I had fun playing it, the art could use more polish and it could be a really nice game!
The aesthetic is very nice and the animation was good, but the character moves way to fast and jumps way to high making them super hard to control. The controls were a bit strange too.
Neat idea. But honestly, just copy Hollow Knight when it comes to scaling the hero to the environment and the hero's movement (Jump too high, left-right movement not very simple). You put effort into the character and monster art, but the environment is boring. Also, I don't really know what to do / where to go / why I do it.
Also, please use WASD as the basic control scheme.
The game graphics itself was great, but sometimes the game doesn't let me move in full screen.