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Dungeon of Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3509 | 2.494 | 3.111 |
Enjoyment | #3913 | 2.138 | 2.667 |
Overall | #4161 | 2.197 | 2.741 |
Creativity | #4868 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All of combat is done with a dice, rather than regular RPG stats. Higher numbered dice are bought, rather than levelling up stats with experience
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great job ! Liked it
Needs little improvements on the balancing and more feedback, but still enjoyable :)
Would like to have a story, a goal or a progression bar through the dungeon as well ^^
Thanks for the feedback! In my original plan I wanted to include atleast an opening cutscene but I ran out of time, if I go back to this idea in the future I'll be sure to add them!
I liked it, it promises the base dungeon crawler experience. The only thing I would say is that the combat maybe could use more feedback when the player or enemy attacks, because I played some levels but didn't fully understand what the numbers means, why sometimes the monster gets a number but I don't receive damage, or sometimes my dice is empty.
Thanks for the feedback! If I update this game after the Jam, making the UI clearer and providing a better tutorial will definitely be included.
Cool game, but the combat is a bit too repetitive
Thanks for the feedback! If I update this game after the Jam, I'll keep that in mind. Perhaps I'll lower the number of enemies in each floor and instead have a boss enemy every 5 or so floors.