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Messy Mercenary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4376 | 2.176 | 2.455 |
Overall | #4838 | 1.907 | 2.152 |
Enjoyment | #4851 | 1.773 | 2.000 |
Presentation | #5088 | 1.773 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Random weapon mode, random target
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
good game
Congratulations on completing the jam!
The game was pretty good, quickly swiveling around checking out the citizens and deducing the target is a good core experience. I could see this as a finalized game of deduction with a crowded street and a sniper, possibly a mechanic to learn more about the target before entering the assassination phase.
There were some issues where I am thinking there were multiple citizens and targets with the same outfit and no way for the player to tell the difference. As well I had no audio for the game, not sure if this was intended since the description mentioned you created audio for this.
The models of the guns were very nice too! Although I think some time might have been better spent on the identifying features of the citizens haha.
Great work!
Thanks so much for the feedback!
I'm so glad you enjoyed my game, and I definitely want to explore your idea of a "deduction phase".
Have a nice day/ afternoon/ night.
Buddaysh :D
You almost reviewed all GMTK game , respect!